Khal System

Heat: 0/8
Wanted: 0

System Overview

Prime Khal is a factory world. When the native humans' pollution darkened the sun and poisoned the land, they repurposed the mass of their moons to build two artificial planets at L4 and L5. Eden Khal is a resort world and home of the sector's wealthy and elite. Green Khal is an agricultural world that provides most of the food for the sector.

The wealth disparity of the system has led to thriving crime. Eden Khal -- the sector capital -- is a corrupt oligarchy. Prime Khal is run by warring syndicates who carefully export just enough necessary product to ensure it is never worthwhile to hunt them down. On the surface, Green Khal is the exception: a solar-punk utopia that learned the lessons of Prime, and found a better path.

Notable Places

Eden Khal

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Built on the inner surface of a rotating cylinder, the Eden Khal city-station is the luxurious sector capital. The tightly policed society functions as an elite gated community, providing House Malklaith and their allies a sheltered home. However, the complete lack of raw resources and manufacturing facilities leaves the station utterly dependant on imports and taxation from the rest of the sector.

Rule: The tight security makes operating on the station extremely difficult. Engagement rolls take -1d, and add 2 Heat.

Scenes

Notables

Prime Khal

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Prime Khal is a smog-covered industrial site the size of a planet. All that rises out of the perpetual smoke is the space elevator leading to the export platform. Post-uplift manufacturing techniques do not need to produce smog, but the Cobalt Syndicate ensures it is continuously produced, as it interferes with orbital scanning.

Rule: Any operation on Prime Khal will draw the attention and wrath of the Cobalt Syndicate.

Scenes

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Green Khal

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Green Khal is an engineered garden with a carefully regulated climate, including genetically engineered pollinator bees and colossal Khal Blossom Trees. The pollen of the Blossom trees induces a baseline state of euphoria, strengthens human immune responses, and increases the yield of other crops.

Rule: The atmospheric spores make everyone -- friend or foe -- relaxed and more susceptible to persuasion, trickery, honesty, and forgiveness.

Scenes

Notables