Starsmiths Guild (III)
Goal:
Remove Torem from the gate network
Status:
+0
Jobs:
0
Maintains the Hyperspace lane beacons, jump drives, and jumpgates that make possible the intergalactic Hegemony.
Turf
- Zorinth Shipyards (HQ).
- All major spaceports.
Characters
- Dorae White (chief executive, industrious, trustworthy workaholic)
- Kir M’rikk’lik (technical officer, xeno, gadgeteer, experimenter)
- Nash (operations chief, gruff, overworked)
- Rip Onister (gate expert, curious, shy, reclusive)
Assets
- Jump drives and warp drives for use in new ships.
- A shipyard.
- Hyperspace lane beacons and charts.
- Trading stations on every route.
Quirks
- All ships in Hegemonic space, by law, must be registered, certified, and maintained by the Starsmiths Guild. False papers abound, though.
Situation
Forcing ships to traverse the hazardous Torem system has long been a source of embarrassment for the Guild. Recently, Rip Onister has proposed a theoretic method for linking two two Torem gates, creating a chain of three tunnels and avoiding the dangerous stretch. The Guild are currently trying to validate this in secret, as they want to avoid the humiliation of a failed experiment.
Allies
Enemies