Nightspeakers (II)
Goal:
Steal the Phase Key from the Church of Stellar Flame
Status:
-1
Jobs:
0
Mystics with dark proclivities bent on seeking a set of dangerous Precursor artefacts.
They view the Jenny Haniver as rivals in their attempts to influence House Malklaith as you threaten their monopoly on Precursor artefacts.
Turf
- Blackstar, a dreadnought hidden in the Torem system (HQ).
Characters
- Doraam (masked, mysterious, driven)
- Oin-rai (fighter, quietly physical, huge, brutal)
- Ismissa (robed, unarmed, mystically potent)
All count as small gangs in battle due to their mystic powers.
Assets
- Mystical powers such as the Night Voice, which strips an area of metatheory and creates darkness and gravitational effects.
- A dreadnought.
Quirk
- Nightspeakers have pitch-black eyes and resonating voices after training in the Night Voice.
- Most wear masks.
- Some say they speak to voices from beyond the stars.
Situation
Though few, each member is a potent mystic. They hire themselves out to powerful individuals while searching for a set of Precursor artefacts called the Raiment of Night. Doraam has become the Governor’s personal mystic and advisor after sensing a piece of the Raiment: the Phase Key.
Allies
Enemies