Ghosts (II)
Goal:
Recover the Phase Key from the Church and activate it
Status:
+0
Jobs:
0
Scientists that live exo-suited in a half-phased state. The Church of Stellar Flame offers a bounty on them and their Veilship.
Turf
- The Skeleton Key, a half-phased Veilship (HQ).
- A secret research facility on the EPA.
Characters
- Nils Boyer (physicist, brilliant, remorseful)
- Roy Stanz (biologist, bitter, driven)
- Eegon Mark (engineer, genius, suit designer)
- Pol Venker (engineer, self-indulgent, cavalier)
Assets
- A Veilship that is trapped part-way between the realms.
- The ability to phase on top of people, possessing them, though the body dies a few days later.
Quirk
- Before the Mishap, the Ghosts were scientists. All are intelligent and educated.
- They phase out of reality if too long outside their suits (or people).
Situation
A Mishap with a precursor artefact phased the Ghosts and their ship. Upon their return, they possessed those that boarded. The Hegemony has been hunting them since. Recently their exo-suits have allowed them to act without harming others. They theorize that correctly activating the precursor artefact will restore them to their original forms.
Allies
Enemies