Echo Wave Riders (II)
Goal:
Organise a system-wide race in Zorinth
Status:
+0
Jobs:
0
Pilots that organize illegal races, take mercenary work, or test dangerous new engine/flight technologies for the Guilds.
Turf
- A secluded hanger on Prime Khal (HQ).
- A near permanent presence at Bright Wind in Zorinth.
Character
- Garge Ztar (risk-taker, ambitious, charismatic)
- Elen (engineer, analytical, race-winner)
- Inofra (stunt pilot, compassionate, veteran)
- Dom (ex-Starsmith, mechanic, genius, family man, lives to race)
Assets
- A host of ships of their own, and access to far more.
- Substantial mechanical facilities on Nightfall.
Quirks
- Echo Wave Riders don’t respect those who don’t know how to pilot their own ship, and settle all scores with races.
Situation
The Riders are left alone by authorities if their races are kept far enough from civilization — and claiming Bright Wind takes care of that. They plan to put on an epic race among system pilots for prestige and cash prizes, starting and ending in the plasma cloud. Buy-in will be expensive.
Allies
Enemies